Ignore player collisions

Hi all, I have my cubes happily exploding and disappearing when I hit them with my projectile but… they also explode when I run into them. I have created a blueprint for my cubes which deals with all of this - attached.

Can someone explain what I need to add to get my exploding cubes to ignore my player?

Thanks

Ray

See attached image. For the class to compare it to, just select your player blueprint. It’ll only destroy as long as the thing hitting it isn’t the player.

This is a more simple way of doing it, too.

Fantastic. I’d have gotten there eventually… well… possibly…

Thanks!

No problem! Please take a moment to vote up if one of the answers worked for you. Which they will. :slight_smile: