Wwise + UE4: Multiplayer game Isuue: The listen server hears what the client hears.

Greetings,

So I’m working currently on a multiplayer game on UE4 version 4.16.3, and I’m using Wwise for Audio. I’m having an issue where the audio that plays on the client is also heard by the listen server. Clients hear their own audio just fine, but that same audio is for some reason translating to the listen server too.

Any help would be appreciated.