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Editor crashes when I use Custom CharacterMovementComponent on client

I want to write custom CharacterMovementComponent. I trying to write it as it's written in this article. For this moment i just want to get it working. I copied the code for unlimited sprint and had to make some changes to even compile. Here is what i changed

1 Added constructor to MyCharacterMovement.h

UMyCharacterMovement::UMyCharacterMovement(const FObjectInitializer& ObjectInitializer)

2 In MyCharacterMovement.h

there is public friend class FSavedMove_ExtendedMyMovement. i changed it to FSavedMove_MyMovement cuz thats the class name declared below.

3 In MyCharacterMovement.cpp

FSavedMode is once called _MyMovement(for ex. in ::Clear()) and once _ExtendedMovement (for ex. in ::GetCompressedFlags()) so i changed it to _MyMovement in every method.

It works well on server. When I PIE with only 1 window (server) character runs like Forrest Gump but when I PIE with 2 windows Client crashes immediately. Have anyone got solution for that? Thanks in advance.

Product Version: UE 4.18
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asked Dec 01 '17 at 05:28 PM in Using UE4

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Solution: The line

 check(PawnOwner->Role < ROLE_Authority);

caused all the problem. I cut it out and it work well now.

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answered Dec 05 '17 at 04:11 PM

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