I have my ground using the planar reflection, and I’m placing reflection captures around for rest of the scene. The problem is, when I place capture actors around they seem to combine themselves with my planar reflection, and I can’t figure out why. Adjusting the “Distance from Plane Fadeout” and “Angle from Plane Fade” settings doesn’t seem to help.
Notice how you can see the problem in Lit viewmode but not in Reflections viewmode:
Is there an under-the-hood roughness fade value specifically for planar reflection? And the reflection capture is filling in the “roughness gap”? This is the only reason I can think of to why it appears correct in reflections viewmode but not in Lit.
Essentially I just want my ground to use the planar reflection and everything else to use captures.