Saving VideoCaptureDevice as Image

Hey there,
is it possible to save the captured Camera (for example: Android Camera is capturing with EnumerateVideoCapture and then simply on Call save the image so i can load it, i.e. as a profile image).

It could work with “execute console command” and screenshot but this isnt a clean way.

Which leads me as well to the next question…how can i load a file from device (with “Download Image” and the url with file:\?).

Hope you guys know what i mean. Just a simple Camera - make a photo event and saving and loading these files.

cheerio PA

So i found an answer for solving this, by setting everthing up. Getting the camera and saving the picture with a RenderTarget. (also not the best way) but i am not sure how to properly convert a MediaPlayer or Media Texture into a Texture2d or RenderTargetTexture. But i got another Problem. Since i capturing the screen and saving this to disk (Android Device) through “Export Render Target” or the VictoryPlugin “Capture Scene 2D Save Image” (doesnt matter which one) everthing works on Windows, but after packaging and testing on Android, the phone is not Capturing correct!

It captures always from my MainCamera with my HuD-Widget, even i am telling to capture from a different Camera and so it saves an image i dont want to have

but when i change the HuD to not Visibile and change my ViewTargt it only works if I give the Device a break(Delay) to switch everthing, well then it works…(flicker to other ViewTarget, which i dont want), not a clean way!

So my Question is, how to a Export a Render Target under Android properly? btw i also tried to check if the state of View Target is the CaptureActor and Hud is hidden and execute the Export after that…still not working

Hope somebody can explain this wierd happening
Cheerio PA