Changing landscape material in realtime
How can I change my landscape material function in realtime? I want players to be able to alter the landscape material; how can I access this by code? I guess I would trace to the ground and then detect what material is currently in place, and then replace that with another material in a 1x1 grid (preferably blend with the materials surrounding the grid).
Is this possible, if so how?
asked Dec 01 '17 at 11:35 PM in Using UE4
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