Cannot reference Anim Instance of a Skeletal Mesh

Hello!

I am attempting to change the value of certain variables in an Anim Instance being used by a Skeletal Mesh Component. However, I am not finding the Get Anim Instance node I’ve seen in many answers and forum posts.

Was this feature gone/moved/renamed?

Hi IceColdSword,

No, the feature is still the same. Perhaps turn off “Context Sensitive”, ensure your Skeletal Mesh variable type is correct and that you have created an Anim Instance to call.

Let me know if this was helpful.

I did attempt to place the node anywhere else, without dragging the connector from the component node, and with “Context Sensitive” disabled, yet it doesn’t seem to … exist? Even if there was no Anim Instance assigned to the Skeletal Mesh Component, I presume the node should still be there.
I’ve also tried browsing instead of typing in the search bar and the only action under Skeletal Mesh is “Set Anim Instance Class”.

Finally figured out what I was missing, and it was a detail I never mentioned, the Skeletal Mesh Component’s Anim Instance cannot be accessed from the Construction Script since it would be pointless. I am now effectively accessing the Anim Instance properties from BeginPlay.