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Light Shining through Static Mesh

The issue I am having is that I have a static object (a brazier - the fire kind, not the bra kind). My point light is placed inside of it. The geometry is two sided so the light shouldn't shine through, but it is. Is there a simple way to fix this? If there is a pre-existing question and answer please direct me cause I can't seem to find one. alt text

Product Version: UE 4.17
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asked Dec 02 '17 at 05:21 AM in Using UE4

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