Vertex/Voxel static mesh deformation
I would like to deform static meshes with collision support! No material solution, no painting. Real deformation!
I can do this with manipulation of vertex/normals on a procedural mesh, but I can't with static meshes! Principal goal: meteor craters on static mesh.
Some examples of what I was looking for: - https://www.youtube.com/watch?time_continue=10&v=C0egFBMydmk - https://www.youtube.com/watch?v=Efkt7qrkCvA∈dex=1&list=PLRIDEP10hB3UCadT84uVtmSrR1Qae6UJX
All ideas/suggestions are welcome!
Thank you! Kiss <3
asked Dec 02 '17 at 10:06 AM in Blueprint Scripting
Static meshes called static because they are static.
You should use procedural meshes for this purpose.
answered Dec 02 '17 at 03:24 PM
100 procedural meshes? I think you can forget it with any engine...
Try to do some optimizations.
Why do you generate them in runtime? Maybe you can do it in editor during construction or so?
answered Dec 02 '17 at 06:05 PM
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