Why a rolling ball jumps when cross boarders of landscape components? How to fix this?
This is very easy to reproduce. 1. Create a rolling template project and delete everything except the ball, lights and the player start. 2. Create a flat landscape filling the world. 3. Play and start rolling the ball.
If the ball gets enough speed, you will see a very high jumping when the ball cross the boarder of landscape components. It's easier to see the jumping location with the "landscape visualizers" set to "Layer Usage". Components boarders are shown as black lines in this mode.
asked Dec 02 '17 at 10:39 AM in Bug Reports
hello Alex, check the last solution in here: https://answers.unrealengine.com/questions/127990/seams-between-floor-tiles-produce-collisionphysics.html
answered Jun 06 '18 at 11:19 PM
Thank you for the report. We will be looking into this. If there is anything else that I can help you with please let me know.
answered Dec 11 '17 at 01:42 PM
Natalia Q ♦♦ STAFF
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