Help with UMG

Hello all. Since the last update I have a little problem : I’ve got a UMG User Interface , with different buttons and those buttons have a Tool Tip widget assigned as tool tip. Now, everytime I close and reopen or pachage the project, those assignents are gone , it’s like the editor dosen’t save them, even if they work when I test the game in the editor. Any ideas on how to fix this? Thanks!

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Hey, anyone with any ideas, please?

Maybe you can Bind (Bubbled) the Tooltip instead of choosing directly a user widget.

Really>??? No answer???

Have a look at this post and see if the helps:

https://forums.unrealengine.com/development-discussion/blueprint-visual-scripting/1374110-4-17-2-how-are-tooltips-handled-when-the-widget-that-created-them-is-dehovered?p=1374542#post1374542

Can you reliably reproduce this issue in a clean project? If you can, create a step-by-step procedure in bug section and Epic stuff will investigate. The behaviour you described does not sound right, indeed.

It can be caused by something else in your code that we do not see here, though.