"Simple Move To" for AI character, only rotates it

Hi everybody!

I have a plane (floor), and a navmesh bound on my level. I have my character. I can select it, and ask to go at the clicked location with “Simple Move To Location” node.
The character rotate to the clicked location but don’t move!

I tried to adjust all possible collision… But I don’t know why the character is locked…
I show up the Navigation, everything is correct.
No error.

Thank you for help!
Kiss <3

Hi Goetheus, Need more information. Can you post some screenshots of your blueprints.

Hi
Here are some blueprints! :slight_smile:

Left Click :

https://puu.sh/yyrst/9b3e95f5af.jpg

Right Click :

https://puu.sh/yyrsq/02b805edab.jpg

Unit blueprint :

https://puu.sh/yyrsu/7d112bef7e.jpg

How to spawn :

https://puu.sh/yyrsp/a5d4a103ed.jpg

Everything seems good, but the unit only look at my mouse click, and don’t move :confused:
I use the default AIController from UE4.

Post Some Screenshot of Blueprints U need AI moveto Node Too.

I post some blueprints above :slight_smile:
I need AI Move to with Simple Move to Location? I add it behind the Simple move to node. Nothing different :confused:

I tried with all “move to” nodes. Same problem : the unit rotate to look at the goal location, but don’t move. Everything seems well. I think it’s a problem with the navmesh or a collision maybe…

EDIT : The navmesh is well configured and well generated (with modifier invokers).
I tried a lot of collision options, without any success :confused:

if you click on your ai in the map, or in the blueprint, if you scroll down in the details panel to the section called “Pawn”, where it says Auto Posses AI that should be set to “Placed in world or Spawned” and the Ai Controller Class should be set to “AIController” or the custom one that you made.

Hi @ViceVersa! Thank you for your answer!
Yes! I verified these elements a lot of times! I tried to spawn manually the AI and possess it. Same result :confused:

Hi everybody!

I found the problem! It was on the Character class, in Character Movement : under Character Movement (General Settings) I put the “default land movement node” to “navmesh walking” and not “walking” by default.

I will check “accept this comment as correct”, but, I have another problem, which was here before. When I spawn my character, sometimes it is destroyed immediatelly. It depends on where I spawn it. But now, when it is spawned and when I move it, it is destroyed when it reach one of these “destroyer” areas… Why?! O_o

1 Like

Ok I have a solution for this, U might have set the initial Lifespan Wrong. Open UR AI’s Blueprint and search for this " Initital Lifespan" and set it to 0.0. 0.0 means it wont be destroyed automatically. Also i checked ur blueprints and i think for a simple ai to move towards u [ if that is what is happening here ] that is too complicated. if u just want the ai to move towards u then i would suggest u to look for Virtus Learning Hub’s AI tutorial it is very easy and not complicated

Hi @Jurrasic Studios!
I verified the lifespan and it was always 0.0 in the unit and in the AI controller :confused:
Thank you for Virtus youtube channel! I will show that :slight_smile: