x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

First person player scale

I'm curious about the approaches of others with regards to player scale when using first person view.

As default the character bounding capsule and field of view exceed that of a real human. As a result I have seen that there are recommended sizes of something like 110x210 uu for doorways.

So my question is, if you were trying to make something representing real life architecture, would you generally enlarge everything in line with a default first person blueprint, or adjust the capsule and view to something approximating a real human and use accurate real world dimensions for your architectural geometry?

Product Version: UE 4.18
Tags:
more ▼

asked Dec 02 '17 at 03:54 PM in Using UE4

avatar image

tp92061
1 1

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question