Is there a way to control Matinee play rate so it matches a world clock?

Hey guys I’m trying to port over my weather + day/night system from UDK3 which was made with matinee:

But I wanted to take it a step further by having a world clock that it was based on rather than the default/set playrate:

Note*
The sun adjustment in the video with the clock was done with the default bp_skysphere that Epic provided, which is great and all, but I’d like to use matinee for this if possible as my setup is a bit more complex.

So for example if the player rests for an hour aka current time +1 hour (I used integer variables for my clock called Hour, Minutes, and Seconds), then the matinee would adjust accordingly as well. Problem is that I don’t know of a way to do that atm. Is there a way to control it’s play rate so that it always matches correctly with my clock?

Thanks in advance for any help. I hope I’m just being a bit stumped/stupid atm, so someone here can just help pull me outta of it lol :slight_smile:

To clarify, what I’m trying to accomplish is, instead of changing how fast or slow the matinee progresses through the sequence (via adjusting the Play Rate), telling the matinee what percentage through the sequence it should be. So in my case, if it’s noon, i can give the matinee 0.5, as some kind of input, and it can change anything I’ve given it control over to the appropriate state (ie: position of sun, color of certain lights, etc).

I am aware that this can be done with Timelines, but I have much more experience with Matinee and if at all possible, I would like to use it.

I think you can use the SetPosition node to go to a specific time in a matinee