Move pawn along forward/right vectors
I have created a pawn that moves along the x and y axis, and rotates left and right. However, when I rotate, the pawn still moves along the original x and y axis, so it doesn't look right when it moves after rotating. How would I use the pawns forward and right vectors to correct the movement so that the pawn still moves correctly?
asked Dec 02 '17 at 09:01 PM in C++ Programming
Hi ! Looks like a duplicated question, check the answer here :
answered Dec 03 '17 at 07:39 AM
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