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Problems packaging game! Demo is almost ready to ship, please help!

I'm having a very difficult time packaging my game. I've been working on it for some time and the demo is about ready to deploy.

Having said that, I have already :

-migrated all my assets/preferences to an empty project -installed the SDKs needed -test-played my demo, and it works; no map errors, only warnings

Here is the last bit of output when I run a build :

Cook: Execution of commandlet took: 1232.51 seconds Cook: LogOnline: Display: Unloading online subsystem: NULL CommandUtils.Run: Run: Took 1253.7393806s to run UE4Editor-Cmd.exe, ExitCode=1 Project.Cook: Cook failed. Deleting cooked data. Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. ---> AutomationTool.CommandletException: BUILD FAILED: Failed while running Cook for D:\LiveNightmares_Storage\Assets\Unreal\4.17\LivingNightmares\LivingNightmares.uproject; see log C:\Users\Ed\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Unreal+UE_4.17\Cook-2017.12.02-13.31.24.txt at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters) at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters) at Project.Cook(ProjectParams Params) --- End of inner exception stack trace --- at Project.Cook(ProjectParams Params) at BuildCookRun.DoBuildCookRun(ProjectParams Params) at BuildCookRun.ExecuteBuild() at AutomationTool.BuildCommand.Execute() at AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands) at AutomationTool.Automation.Process(String[] Arguments) at AutomationTool.Program.MainProc(Object Param) at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) at AutomationTool.Program.Main() Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure) BUILD FAILED

Please help, I'm ready to distribute my game to my testers!

Thank you for your time!!!

Product Version: UE 4.17
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asked Dec 02 '17 at 09:42 PM in Packaging & Deployment

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