C++ plugins recompile when not updated

Hello,

I don’t know whether it’s a bug or not but we use some plugins which have C++ files (GameSparks / Spine )

We never touch those files, but very often when compiling our project, the libraries of those plugins are compiled again, which make the time it takes to compile our project sky rocket…

We solved the gamesparks issue by now using the marketplace plugin, which does not suffer from this issue.

But the other plugins remain, and we did not find a solution yet to this problem.

Is this “normal” or is there a specific configuration to respect so this does not happen?

FYI we also use the LoadingPlugin from NickDarnell, which does not cause any trouble.

Thanks !

Hi Zoubi,

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