I am launching my project to my mobile device for testing after I had launched it to my phone (Motorolla Moto G4) 3 days ago. Since then I have not touched my Microsoft Visual Studio or my Project settings, all I have done is change some aspect ratios, add a couple HUD blueprints, increased anti-aliasing and moved some cameras around. However, whenever I try to package my app I get this error:
LogPlayLevel: UnrealBuildTool: clang++.exe: error: no such file or directory: 'C:/Program Files/Epic Games/UE_4.18/UE_4.17/Engine/Plugins/Runtime/Analytics/Adjust/Binaries/Android/NotForLicensees/UE4-AndroidAdjust-arm64-es2.a'
LogPlayLevel: UnrealBuildTool: [3/4] clang++.exe UELinkerFixups.cpp [armv7-es2]
LogPlayLevel: UnrealBuildTool: [4/4] clang++.exe SWISH-armv7-es2.so
LogPlayLevel: UnrealBuildTool: clang++.exe: error: no such file or directory: 'C:/Program Files/Epic Games/UE_4.18/UE_4.17/Engine/Plugins/Runtime/Analytics/Adjust/Binaries/Android/NotForLicensees/UE4-AndroidAdjust-armv7-es2.a'
LogPlayLevel: UnrealBuildTool: Total build time: 12.66 seconds (Local executor: 3.26 seconds)
LogPlayLevel: CommandUtils.Run: Run: Took 13.1419861s to run UnrealBuildTool.exe, ExitCode=5
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.18\UE_4.17\Engine\Binaries\DotNET\UnrealBuildTool.exe SWISH Android Development -Project="C:\Users\kelec\Documents\Unreal Projects\SWISH\SWISH.uproject" "C:\Users\kelec\D
ocuments\Unreal Projects\SWISH\SWISH.uproject" -NoUBTMakefiles -remoteini="C:\Users\kelec\Documents\Unreal Projects\SWISH" -skipdeploy -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.12.02-22.35.16.txt'
LogPlayLevel: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
LogPlayLevel: at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
LogPlayLevel: at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
LogPlayLevel: at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
LogPlayLevel: at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
LogPlayLevel: at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTargetToManifest)
LogPlayLevel: at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
LogPlayLevel: at BuildCookRun.DoBuildCookRun(ProjectParams Params)
LogPlayLevel: at BuildCookRun.ExecuteBuild()
LogPlayLevel: at AutomationTool.BuildCommand.Execute()
LogPlayLevel: at AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands)
LogPlayLevel: at AutomationTool.Automation.Process(String[] Arguments)
LogPlayLevel: at AutomationTool.Program.MainProc(Object Param)
LogPlayLevel: at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
LogPlayLevel: at AutomationTool.Program.Main()
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=5 (5)
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 18.550615
LogPlayLevel: BUILD FAILED
PackagingResults: Error: Launch failed! Unknown Error
I have looked on the internet for about 3 hours but all of the people’s issues are outdated by about 2 or 3 years, and the recent questions either don’t have answers or are unrelated to my situation (such as certain plugins being faulty or old versions of SDK’s installed). I have got the NVidia 1R6 SDK installed, and everything worked on Wednesday 29th November. I am launching to the same phone, the only thing on the phone that might be affecting the launch is that I uninstalled the last launched of this project from my phone yesterday. Thank you to anyone that helps