Group drag bug in editor

As per video: Editor group drag bug - YouTube

Hello,

I was unable to reproduce the issue you are experiencing, I have a couple of questions to help narrow down the issue you are experiencing.

  1. Can you reproduce this issue in a new project?
  2. If so can you provide a detailed list of steps so that I can reproduce this issue on our end?

Thank you!

Yes, it happens in a new project and I figured out how to reproduce it:

  1. Import a static mesh
  2. Make actor blueprint
  3. Add two or more Scene Components to the actor blueprint.
  4. Set their scale to 2.0
  5. Add static meshes as children of each of the Scene Components
  6. Select all static meshes and drag

When transforming a single child static mesh in a scene component with a non-identity scale the transforms take place in world space.

When transforming multiple children in a group in a scene component with a non-identity scale the static mesh transforms are multiplied depending on the order of selection. The fifth-oldest selected static mesh transforms five times as much.

Hello again,

With those repro steps, I have reproduced this issue and logged a report for it here

You can track the report’s status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon.

Thanks!!