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Translucent Material Not Applying to Destructible

Hi all,

I am attempting to apply a translucent material I made to a destructible mesh. I made a static mesh and applied the material, but when I made a destructible mesh from it, but it just went to the default world grid material. I also attempted using the 'set material' node in Blueprints but it still just had the world grid material. Is there any way to apply a translucent material to a destructible mesh? If not, how else could I have something similar?

Thanks in advance.

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asked Dec 03 '17 at 07:34 AM in Everything Else

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