Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

Switching between multiply levels using one button

Hi! First I want to write that I'm total begginer in blueprint scripting I made a 4 levels, It's just simply room but each level has different lighting conditions plus options in postpro volume, when I press "play" I want to have opportunity to switch between these levels For example when I press "m" I want to switch to level02 when I switch "m" again to level03, etc. I made something like this but it only fires up a level02 and stops when I press "m" again, please help! alt text

Product Version: UE 4.18
blueprint.jpg (294.0 kB)
more ▼

asked Dec 03 '17 at 08:15 AM in Blueprint Scripting

avatar image

1 1

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

The way you have it set up it cannot work. Each level is effectively restarting the counter back to the first index - this is why it only works to level 2. Also, level blueprints are specific to individual levels - I would put this in the game mode blueprint.

You're gonna want to use Savegame objects: https://docs.unrealengine.com/latest/INT/Gameplay/SaveGame/

increment an Int variable and store it into the savegame object. Use the incremented variable to control the level loop.

Hope this helps. Read the documentation - it'll make sense.

more ▼

answered Dec 03 '17 at 09:17 AM

avatar image

76 3 2 5

avatar image tr3buh Dec 04 '17 at 01:39 PM

Thanks, but Solution was simply as f...:) In each level blueprint In level 01: pressm->openlevel02 In level 02: pressm->openlevel03 In level 03: pressm->openlevel04 In level 04: pressm->openlevel01 And it works like charm

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question