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How do I make a particle system move and rotate?

Hi, i want to know how i can create movement in UE4, I create a particle system to create fontain and i want to make this particle system make a rotation around Z. Thx you

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asked Jul 22 '14 at 07:10 PM in Using UE4

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2 answers: sort voted first

2 ways maybe 3 without trying it myself. Theory 1 particle editor orbit and lock axis keep init location at 0 0 0 and put the orbit at the same as the init loc

Theory 2 blueprint with make transform with make vector for the data 0 and 360 for rotation and keep the transforms the same spawn emitter or actor class so the blueprint controls it

Theory 3 not sure if matinee is the same but that would be the 3rd way

I could be wrong but Id go in one of those directions depending on how much process power your trying to save.

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answered Jul 22 '14 at 08:38 PM

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avatar image Lovecraft_K ♦♦ STAFF Jul 22 '14 at 09:29 PM

Hey EternalSilence -

Theory 2 would look something like this. You would need to add a non-rendering shape or Scene component as the root to allow you to offset the particle system.


  • Eric Ketchum

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avatar image EternalSilence Jul 23 '14 at 02:47 PM

Hi thx you both for your answer i made this blueprint it's perfect. I just connect particle actor directly to the world rotation and remove the break node.

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Hello everyone. I did a system that the particle is born the character of the bone. But wanted after 1 second it would follow an object. I want your help !

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answered Feb 04 '16 at 11:28 PM

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