How do I make a particle system move and rotate?
Hi, i want to know how i can create movement in UE4, I create a particle system to create fontain and i want to make this particle system make a rotation around Z. Thx you
2 ways maybe 3 without trying it myself. Theory 1 particle editor orbit and lock axis keep init location at 0 0 0 and put the orbit at the same as the init loc
Theory 2 blueprint with make transform with make vector for the data 0 and 360 for rotation and keep the transforms the same spawn emitter or actor class so the blueprint controls it
Theory 3 not sure if matinee is the same but that would be the 3rd way
I could be wrong but Id go in one of those directions depending on how much process power your trying to save.
answered Jul 22 '14 at 08:38 PM
Hello everyone. I did a system that the particle is born the character of the bone. But wanted after 1 second it would follow an object. I want your help !
answered Feb 04 '16 at 11:28 PM
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