Hello,
I have an object holding system where a line trace is sent by the player and if the hit actor has a certain tag then player can hold the object. I made this possible with a physicshandle and I decided to update its location only when line trace is successful to hit the certain tagged object and until player drops the object. I set a timer to update my physics handle location so that I could hold the object in desired position. But when I testplay it physics handle is not holding object in the desired location. (Sometimes launches it, sometimes doesn’t respond to character movement properly). If I use event tick to update physics handle location it works perfectly. Since I try not to use event tick that much I want to make it work with a timer. Any ideas what might be wrong when updating Physics Handle Location?
Thanks in Advance.