Flickering Material after importing 4K Textures
Hi, I searched for this Issue but found nothing yet what helped me.
Today I created 4K Materials with Megascans Studio (I created a bunch of 2k Textures before, which worked pretty in UE 4.16), and imported it into my Project in 4.16.
And (I had it never before) after executing the textures in my Vertex & World Aligned Material (again which works fine with 2k textures from same software) the Material starts flickering on the used mesh.
I made a video. I hope you can help me with this.
Thank you :)
This is called "z-fighting" and happens when two identical meshes are exactly on the same spot.
answered Dec 03 '17 at 12:34 PM
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