Minecraft Random Voxel style generation
I'm looking for a nice, updated tutorial or at least a guideline on how to get started with a Minecraft style world generation, All I need is the ability to edit individual blocks in the terrain and actually generate a blocky style terrain that's infinite and smoothly generated.
If anybody could point me to a tutorial or at least give me a starting area I would appreciate it
Thanks in advance
asked Dec 03 '17 at 01:27 PM in C++ Programming
Making a voxel game is a relatively complicated process, and the knowledge needed to create one is not engine-specific. There're several good tutorials, but none of them talk about the marching cube algorithm, which is responsible for smoothing the terrain. So, you might have to study each part individually and combine them into an intact binary.
https://sites.google.com/site/letsmakeavoxelengine/ This tutorial is written in a general form, so you have to get familiar with OpenGL to understand it.
https://en.wikipedia.org/wiki/Marching_cubes The marching cube algorithm that smooths the terrain.
answered Dec 14 '17 at 06:16 AM
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