Auto LOD issue with smoothed normals
Hi, When generating multiple LOD using the in-built tool in UE, I get unexpected normal on LODS My high res (200k) object has smoothed normal, and imports fine.
For this project, I need the lower LOD (LOD4) to be a sharp low poly, with no smoothed normals.
The workflow I would expect is to load up the large mesh, use the auto LOD in UE, and manually change settings per LOD to have the result I want for each. At the moment, it is not behaving as expected. Am I doing something wrong?
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