I have created a BP called test quit and set a boolean to a key press.
I then open up the level BP and running off a tick set up a branch that when set to true quits the game. The true statement is the Boolean I set in the test quit BP but because I didn’t create the Boolean in the level BP when I call it it requires a target so I drag a reference of the test quit bp from the game level into the level BP and attach it to the target and it works. When I press the key the game quits.
I then create another BP to do the same thing the level bp does but because I can’t drag the test quit BP from the game world I create a variable that references the test quit BP and you would think it would do the same thing as the level BP but it doesn’t. Does anyone know why?