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GetWorldTimerManager() isn't working

I am trying to create a delay so that when my pawn does something, it then cannot do anything else for a couple of seconds. I have looked at tutorials and help things and they all say use GetWorldTimerManager().SetTimer(). However, when I try to use this, a red line appears under GetWorldTimerManager saying incomplete type is not allowed. Does anyone know why this is? Do I need to include something in the code that I might be missing?

Product Version: UE 4.14
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asked Dec 03 '17 at 06:35 PM in C++ Programming

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 #include "TimerManager.h"

Perhaps together with

 #include "Engine/World.h"
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answered Dec 04 '17 at 07:49 AM

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avatar image MartyBro Dec 04 '17 at 06:36 PM

This worked, thank you!

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