GetWorldTimerManager() isn't working
I am trying to create a delay so that when my pawn does something, it then cannot do anything else for a couple of seconds. I have looked at tutorials and help things and they all say use GetWorldTimerManager().SetTimer(). However, when I try to use this, a red line appears under GetWorldTimerManager saying incomplete type is not allowed. Does anyone know why this is? Do I need to include something in the code that I might be missing?
asked Dec 03 '17 at 06:35 PM in C++ Programming
Perhaps together with
answered Dec 04 '17 at 07:49 AM
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