Spawning map similar to Dispicable Me: Minion Rush
Hi, I'm trying to make a game similar to Subway Surface and Minion Rush. I already followed the Endless Run Tutorial and made something 30% similar to Subway Surfers. And the curved world too.(Using *World Position Offset)
I used Get forward vector and add movement input to move my character in a straight line. The way I'm switching tracks is by using a timeline, lerp vector and set relative location.
But I want to add non straight tracks, like in Minion Rush.
Making non straight tracks and spawning them is easy. But switching tracks and running along track is something that I can't understand, And how do I can make the character follow the tracks like above? I already tried Spline but, because of I'm doing a spawning, I can't make the character to follow the path using Spline which is in a blueprint. Here's what I tried. I made 3 Spline paths and tried to move my character along one of them. What I did is casting to that blueprint when character overlap with it and using Spline data to move it. Well, the first overlap worked. I used Cast to Floor, but the spawned Floors are Floor, Floor1, Floor2, Floor3.... It isn't working after the first cast. I think the best way to do this is not using Splines. So is there any way to do this? If you have any idea to work this around, please help.
asked Dec 03 '17 at 06:57 PM in Blueprint Scripting
Well, I think they used some kind of dynamically spawned spline for whole track, and move character along that spline all time.
Switching between tracks is just a offset.
answered Dec 03 '17 at 07:42 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here