Instanced Mesh Causing Disappearing Materials
This bug appeared in 17.1 and was partially addressed by other bug issues. However, a large remnant still remains.
I have included sample files. Take the project, load, and press the left mouse button on a 2x3 set of blocks. This will remove an instance then add a gravel instance underneath. Start deleting some of these gravel blocks and eventually you'll see that a nearby block will disappear even though you aren't removing that instance. The collision mesh seems to remain but the material disappears.
This appeared around 4.17.1 and I don't think it was actually in 4.17.0.
Thank you for your time.
Create a blank first person shooter game. Load the blueprints from here. Should be good. If not, I've also included photos. The photos show the creation of an actor called spawner that controls all of the items. Drop that into the world at 0,0,0. Then modify the shoot mechanism to use the Trace Hit result.
asked Dec 03 '17 at 07:57 PM in Bug Reports
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