A question about sin and blueprint Beginners

Hey guys here i am once more to break your balls about blueprints, i ve searched the documentation and questions here, but didnt find anything rewarding.

1st Photo-question) i dnt understand what elapsed time stores, it stores frames…? and how it works with event tick, exactly? (sadly the documentation on the blueprint is lacking too much)

2nd Photo-question) in the marked area as i understand is that sin is a trigonometric function, why it does calculated x256 (it is just a random value?)

3d Photo-question) the relative node depends on global 0.0.0? or relative to the object-itself?

This blueprint can be found on ue4 content examples/maps/blueprint_overview

DeltaTime is time passed between Frames and not a frame counter. Its actual Time you add to the Time elapsed so far.

Sin Wave gives you a value between -1 and 1 and I guess you dont want the Coin to move just 1 Unit in each direction right :stuck_out_tongue_winking_eye:

Relative always reffers to the Parent you are attached to. So the Parents Position is your 0,0,0 relative location. If you move the Parent your relative location will still be 0,0,0.

Yes if you have high FPS deltatime will be 0,000345 (something small) if you have a Lag for a second it deltatime will be 1. So you will always get the correct time even if your FrameRate drops to a crawl.

As far learning goes there is no fast curve :smiley: pick a Topic and learn it and pick another one afterwards. The Combination of those individual things you learn that drives your Learning Curve.

I can recommand you this one to start with. It covers some core fundamentals Blueprint Communications | Live Training | Unreal Engine - YouTube

you cleared everything in my mind thank you, one last question about delta time that is stored in elapsed time. if i understand correctly it stores the realtime seconds with decals? (soz if i say wrong, english is not my native language, so i have a bit hard time on understanding staff) ,so to sum it up, event tick updates your screen depending on frame rate?

oh and a not relative question about learn curving, i come from 10 years background of maya, but i find it difficult to follow ue4, cause documentation doesnt exactly guide you. What i want to ask, should i stick on content examples on trying to learn blueprints and overall? or should i go learn the twin stick shooter and etc video tutorials 1st…? i am not sure whats the best followup for faster learning curve

thank you man best wishes in your life , on whatever your goals are. /cheers