Blackboard not reading conditions on IsInAttackRange

So I’ve been working alongside the Pluralsight - Creating AI with Behavior States in Unreal Engine by Patrick Haslow and editing with the Blackboard. It is working with the additional coding / extra’s that I have added except on area which is not being called whatsoever.

I have retraced my steps but the main error I keep getting is:

"Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetBlackboardValueAsActor_ReturnValue from function: 'PerformConditionCheck' from node: Return Node in graph: PerformConditionCheck in object: BTD_IsInAttackRange with description: Accessed None trying to read property CallFunc_GetBlackboardValueAsActor_ReturnValue"

Trying different approaches and looking at different things, I keep getting that it’s not checking which is getting frustrating. I have a feeling that it’s not even being called properly but I am unsure why as it is going through the process properly.

Can anyone see something that I’m not or found a work around?

Read the error it tells you exactly whats wrong :stuck_out_tongue_winking_eye:

Yeah I don’t know why I didn’t realise this after I saw it.
Thanks ha ha ha