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Can't package with (Victory) Plugin in 4.16

Hi there, I'm trying to package a Win32/64 build with Rama's Victory Plugin for 4.16. I've got Visual Studio 2015 installed because that was the first thing packaging complained about after installing the plugin. I also have the Windows 8.1 SDK installed as that was another thing the process pointed out was missing.

However, packaging still pretty much instantly fails. Now I'm getting this in the log:

 LogPlatformFile: Not using cached read wrapper
 LogInit:Display: RandInit(1343679726) SRandInit(1343679726).
 LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
 LogStats: Stats thread started at 0.931260
 LogInit: Using libcurl 7.47.1
 LogInit:  - built for x86_64-pc-win32
 LogInit:  - supports SSL with OpenSSL/1.0.2g
 LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
 LogInit:  - other features:
 LogInit:      CURL_VERSION_SSL
 LogInit:      CURL_VERSION_LIBZ
 LogInit:      CURL_VERSION_IPV6
 LogInit:      CURL_VERSION_ASYNCHDNS
 LogInit:      CURL_VERSION_LARGEFILE
 LogInit:      CURL_VERSION_IDN
 LogInit:  CurlRequestOptions (configurable via config and command line):
 LogInit:  - bVerifyPeer = false  - Libcurl will NOT verify peer certificate
 LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
 LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
 LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
 LogInit: Build: ++UE4+Release-4.16-CL-3561208
 LogInit: Engine Version: 4.16.3-3561208+++UE4+Release-4.16
 LogInit: Compatible Engine Version: 4.16.0-3452394+++UE4+Release-4.16
 LogInit: Net CL: 3452394
 LogDevObjectVersion: Number of dev versions registered: 16
 LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 9
 LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
 LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
 LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 17
 LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 23
 LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
 LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
 LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
 LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
 LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
 LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 15
 LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4
 LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
 LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
 LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1
 LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 3
 LogInit: Compiled (64-bit): Jul 28 2017 11:49:47
 LogInit: Compiled with Visual C++: 19.00.24215.01
 LogInit: Build Configuration: Development
 LogInit: Branch Name: ++UE4+Release-4.16
 LogInit: Command line:  
 LogInit: Base directory: C:/Program Files/Epic Games/UE_4.16/Engine/Binaries/Win64/
 LogInit: Installed Engine Build: 1
 LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
 LogInit: Object subsystem initialized
 LogInit: Selected Device Profile: [Windows]
 LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
 LogInit: Computer: THINKBOCK
 LogInit: User: nelson
 LogInit: CPU Page size=4096, Cores=4
 LogInit: High frequency timer resolution =2.437501 MHz
 LogMemory: Memory total: Physical=15.9GB (16GB approx)
 LogMemory: Platform Memory Stats for Windows
 LogMemory: Process Physical Memory: 273.45 MB used, 273.45 MB peak
 LogMemory: Process Virtual Memory: 270.90 MB used, 270.90 MB peak
 LogMemory: Physical Memory: 5154.10 MB used,  11084.66 MB free, 16238.77 MB total
 LogMemory: Virtual Memory: 645.12 MB used,  11084.66 MB free, 134217728.00 MB total
 LogInit: Using OS detected language (en-US).
 LogInit: Using OS detected locale (en-US).
 LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
 LogD3D11RHI: D3D11 adapters:
 LogD3D11RHI:    0. 'NVIDIA GeForce GTX 950M' (Feature Level 11_0)
 LogD3D11RHI:       2019/0/8072 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
 LogD3D11RHI:    1. 'Intel(R) HD Graphics 630' (Feature Level 11_0)
 LogD3D11RHI:       128/0/8072 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
 LogD3D11RHI:    2. 'Microsoft Basic Render Driver' (Feature Level 11_0)
 LogD3D11RHI:       0/0/8072 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
 LogD3D11RHI: Chosen D3D11 Adapter: 0
 LogD3D11RHI: Creating new Direct3DDevice
 LogD3D11RHI:     GPU DeviceId: 0x139a (for the marketing name, search the web for "GPU Device Id")
 LogWindows: EnumDisplayDevices:
 LogWindows:    0. 'Intel(R) HD Graphics 630' (P:1 D:1)
 LogWindows:    1. 'Intel(R) HD Graphics 630' (P:0 D:0)
 LogWindows:    2. 'Intel(R) HD Graphics 630' (P:0 D:0)
 LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:0 
 LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 950M
 LogD3D11RHI:   Driver Version: Unknown (internal:Unknown, unified:Unknown)
 LogD3D11RHI:      Driver Date: Unknown
 LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
 LogD3D11RHI: Async texture creation enabled
 LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
 LogShaderCompilers: Guid format shader working directory is -11 characters bigger than the processId version (../../../../../../Users/nelson/Desktop/HalloweenVS_Victory/Intermediate/Shaders/WorkingDirectory/9540/).
 LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/nelson/AppData/Local/Temp/UnrealShaderWorkingDir/1BDF947C47C5C5726505A1A71783A527/'.
 LogShaderCompilers:Display: Using Local Shader Compiler.
 LogTemp:Display: Loaded TP AllDesktopTargetPlatform
 LogTemp:Display: Loaded TP MacClientTargetPlatform
 LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
 LogTemp:Display: Loaded TP MacServerTargetPlatform
 LogTemp:Display: Loaded TP MacTargetPlatform
 LogTemp:Display: Loaded TP WindowsClientTargetPlatform
 LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
 LogTemp:Display: Loaded TP WindowsServerTargetPlatform
 LogTemp:Display: Loaded TP WindowsTargetPlatform
 LogTemp:Display: Loaded TP AndroidTargetPlatform
 LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
 LogTemp:Display: Loaded TP Android_ATCTargetPlatform
 LogTemp:Display: Loaded TP Android_DXTTargetPlatform
 LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
 LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
 LogTemp:Display: Loaded TP Android_MultiTargetPlatform
 LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
 LogTemp:Display: Loaded TP HTML5TargetPlatform
 LogTemp:Display: Loaded TP IOSTargetPlatform
 LogTemp:Display: Loaded TP TVOSTargetPlatform
 LogTemp:Display: Loaded TP LinuxClientTargetPlatform
 LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
 LogTemp:Display: Loaded TP LinuxServerTargetPlatform
 LogTemp:Display: Loaded TP LinuxTargetPlatform
 LogTargetPlatformManager:Display: Building Assets For Windows
 LogDerivedDataCache:Display: Max Cache Size: 512 MB
 LogDerivedDataCache: Loaded boot cache 1.04s 90MB C:/Users/nelson/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc.
 LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/nelson/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc
 LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../Users/nelson/Desktop/HalloweenVS_Victory/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
 LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
 LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../../Users/nelson/Desktop/HalloweenVS_Victory/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
 LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
 LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
 LogDerivedDataCache: Using Local data cache path C:/Users/nelson/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
 LogMaterial: Verifying Global Shaders for PCD3D_SM5
 LogSlate: Using Freetype 2.6.0
 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
 LogInit: Selected Device Profile: [Windows]
 LogContentStreaming: Texture pool size is 0.00 MB
 LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
 LogSimplygon: Simplygon DLL not present - disabling.
 LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
 LogMeshUtilities: No automatic skeletal mesh reduction module available
 LogMeshUtilities: No automatic mesh merging module available
 LogNetVersion: HalloweenVS , NetCL: 3452394, EngineNetVer: 2, GameNetVer: 0 (Checksum: 3556314167)
 LogAssetRegistry: FAssetRegistry took 0.0300 seconds to start up
 LogPackageLocalizationCache: Processed 4 localized package path(s) for 2 prioritized culture(s) in 0.056665 seconds
 LogUObjectArray: 34014 objects as part of root set at end of initial load.
 LogUObjectAllocator: 7214384 out of 0 bytes used by permanent object pool.
 LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
 LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
 LogTcpMessaging: Initializing TcpMessaging bridge
 LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
 LogMaterial: Uniform references updated for custom material expression Custom.
 SourceControl: Info Source control is disabled
 SourceControl: Info Source control is disabled
 SourceControl: Info Source control is disabled
 SourceControl: Info Source control is disabled
 LogEngine: Initializing Engine...
 LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
 LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
 LogAIModule: Creating AISystem for world Untitled
 LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
 LogInit: FAudioDevice initialized.
 LogDerivedDataCache: Saved boot cache 0.05s 90MB C:/Users/nelson/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc.
 LogInit: Texture streaming: Enabled
 LogEngineSessionManager: EngineSessionManager initialized
 LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
 LogInit: Transaction tracking system initialized
 BlueprintLog: New page: Editor Load
 LocalizationService: Info Localization service is disabled
 LogFileCache: Scanning file cache for directory 'C:/Users/nelson/Desktop/HalloweenVS_Victory/Content/' took 0.02s
 LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
 LogCook:Display: Mobile HDR setting 1
 SourceControl: Info Source control is disabled
 Cmd: MAP LOAD FILE="../../../../../../Users/nelson/Desktop/HalloweenVS_Victory/Content/Maps/HalloweenGame_Level.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
 LightingResults: New page: Lighting Build
 MapCheck: New page: Map Check
 LightingResults: New page: Lighting Build
 LogAIModule: Creating AISystem for world HalloweenGame_Level
 LogSkeletalMesh: USkeletalMeshComponent::InitArticulated : Could not find root physics body: CharacterMesh0
 LogEditorServer: Finished looking for orphan Actors (0.000 secs)
 Cmd: MAP CHECKDEP NOCLEARLOG
 MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 58.207ms to complete.
 LogFileHelpers: Loading map 'HalloweenGame_Level' took 3.255
 LogCrashTracker: Crashtracker disabled due to settings.
 LogCollectionManager: Loaded 0 collections in 0.001442 seconds
 LogFileCache: Scanning file cache for directory 'C:/Users/nelson/Desktop/HalloweenVS_Victory/Saved/Collections/' took 0.01s
 LogFileCache: Scanning file cache for directory 'C:/Users/nelson/Desktop/HalloweenVS_Victory/Content/Developers/nelson/Collections/' took 0.01s
 LogFileCache: Scanning file cache for directory 'C:/Users/nelson/Desktop/HalloweenVS_Victory/Content/Collections/' took 0.01s
 LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000001 seconds
 LogContentBrowser: Native class hierarchy populated in 0.0101 seconds. Added 2307 classes and 449 folders.
 LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0005 seconds. Added 0 classes and 0 folders.
 LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0006 seconds. Added 0 classes and 0 folders.
 LogSlate: Took 0.006765 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
 LogSlate: Took 0.005015 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
 LogRenderer: Reallocating scene render targets to support 1168x964 NumSamples 1 (Frame:1).
 LogUObjectGlobals:Warning: Failed to find object 'Class None.'
 LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0006 seconds. Added 1 classes and 2 folders.
 LogLoad: (Engine Initialization) Total time: 34.35 seconds
 LogLoad: (Engine Initialization) Total Blueprint compile time: 0.51 seconds
 LogExternalProfiler: Found external profiler: VSPerf
 LogExternalProfiler: Using external profiler: VSPerf
 LogContentStreaming: Texture pool size now 1000 MB
 LogAssetRegistry: Asset discovery search completed in 17.1507 seconds
 LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects)
 LogCollectionManager: Fixed up redirectors for 0 collections in 0.000038 seconds (updated 0 objects)
 UATHelper: Packaging (Windows (32-bit)): Running AutomationTool...
 UATHelper: Packaging (Windows (32-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/nelson/Desktop/HalloweenVS_Victory/HalloweenVS.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/nelson/Desktop/HalloweenVS_Victory/HalloweenVS.uproject -cook -stage -archive -archivedirectory="C:/Users/ne
 lson/Documents/Unreal Projects/HalloweenVS/Testbuild" -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -clean -compressed -pak -prereqs -distribution -nodebuginfo -targetplatform=Win32 -build -utf8output
 UATHelper: Packaging (Windows (32-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\nelson\Desktop\HalloweenVS_Victory\HalloweenVS.uproject
 UATHelper: Packaging (Windows (32-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
 UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe HalloweenVS Win32 Shipping -Project=C:\Users\nelson\Desktop\HalloweenVS_Victory\HalloweenVS.uproject -clean C:\Users\nelson\Desktop\HalloweenVS_Victory\HalloweenVS.uproject -NoUBTMakefiles  -remoteini="C:\Users\nelson
 \Desktop\HalloweenVS_Victory" -nobuilduht -NoHotReload
 UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Messages while compiling C:\Users\nelson\Desktop\HalloweenVS_Victory\Intermediate\Build\BuildRules\HalloweenVSModuleRules.dll:
 UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: c:\Users\nelson\Desktop\HalloweenVS_Victory\Plugins\VictoryPlugin\Source\VictoryBPLibrary\VictoryBPLibrary.Build.cs(7,9) : warning CS0618: 'UnrealBuildTool.ModuleRules.ModuleRules()' is obsolete: 'Please change your module constructor to take a ReadOnlyTargetRules parameter, and pass it to the base cl
 *** constructor (eg. "MyModuleRules(ReadOnlyTargetRules Target) : base(Target)").'
 UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Users\nelson\Desktop\HalloweenVS_Victory\Plugins\VictoryPlugin\Source\VictoryBPLibrary\VictoryBPLibrary.Build.cs: warning: Module constructors should take a ReadOnlyTargetRules argument (rather than a TargetInfo argument) and pass it to the base class constructor from 4.15 onwards. Please update th
 e method signature.
 UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: ERROR: No 32-bit compiler toolchain found in C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\cl.exe
 UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 1.2237554s to run UnrealBuildTool.exe, ExitCode=5
 UATHelper: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe HalloweenVS Win32 Shipping -Project=C:\Users\nelson\Desktop\HalloweenVS_Victory\HalloweenVS.uproje
 ct -clean C:\Users\nelson\Desktop\HalloweenVS_Victory\HalloweenVS.uproject -NoUBTMakefiles  -remoteini="C:\Users\nelson\Desktop\HalloweenVS_Victory" -nobuilduht -NoHotReload. See logfile for details: 'UnrealBuildTool-2017.12.03-21.16.18.txt' 
 UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
 UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
 UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
 UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
 UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.UE4Build.CleanWithUBT(String TargetName, UnrealTargetPlatform Platform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
 UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictio
 nary`2 InTargetToManifest)
 UATHelper: Packaging (Windows (32-bit)):    at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
 UATHelper: Packaging (Windows (32-bit)):    at BuildCookRun.DoBuildCookRun(ProjectParams Params)
 UATHelper: Packaging (Windows (32-bit)):    at BuildCookRun.ExecuteBuild()
 UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.BuildCommand.Execute()
 UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
 UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.Automation.Process(String[] Arguments)
 UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.Program.MainProc(Object Param)
 UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
 UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.Program.Main()
 UATHelper: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
 UATHelper: Packaging (Windows (32-bit)): BUILD FAILED
 PackagingResults:Error: Error Unknown Error
 LogSlate: Took 0.006746 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
 LogSlate: Took 0.006484 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf' (77K)

It's a Blueprint-only project and all I'm using the Victory Plugin in for is determining if the game is running in full screen or windowed mode.

Can anyone help me with this please? :(

Product Version: UE 4.16
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asked Dec 03 '17 at 10:17 PM in Packaging & Deployment

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nELsOn
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Hey nELsOn, this problem is look like toolchain. Maybe this link helpful.

  UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: ERROR: No 32-bit compiler toolchain found in C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\cl.exe


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answered Dec 04 '17 at 10:02 AM

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Sertac Ogan
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