Convert to static mesh crash

Hi,
the client crash when I try to convert a destructible object to static mesh at runtime. It only happens with some meshes. I think that it has load in memory so it collapsed the computer and crash.

Any solution?
Thanks

I have the same issue, did you figure it out?

I was trying to use the editors convert to static mesh function and it keeps crashing whenever I try to use it, super frustrating!