Why does my clients character lag when using controller yaw rotation?
I am using the normal movement replication, and everything works fine unless "Use controller Rotation Yaw" is enabled, the clients character seems to fight against the servers version of it while moving sideways, resulting in a jittery, laggy movement for the clients. Why is this happening? I made sure the server knows that "Use controller Rotation Yaw" is enabled for the client, but even when its enabled by default the lag happens, and I can find out why.
Any help is really appreciated, thanks in advance!
asked Dec 04 '17 at 10:53 AM in Blueprint Scripting
see if you have replication to skeletal mesh and disable it try this!the movement replication will still work fine
answered Feb 21 '18 at 10:36 PM
I have the same problem, it all started with 4.18 before that everything worked fine. Where can i find replication for skeletal mesh?
There seems to be another way by updateing the rotation manually: https://answers.unrealengine.com/questions/491915/use-controller-rotation-yaw-client-janklag.html?sort=oldest
But I didn't tried it and still searching why it is broken since 4.18.
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