Wheels on vehicle doesn't work.

Hello! Im making a train in UE4 by following this guide, and this keeps happening. I am very new to using UE4 so please don’t use any word that’s too difficult. Please help me and thanks for reading. :slight_smile:

while in game, open console with tilda key, enter “showdebug vehicle”, green cylinders is actual wheels, see if they don’t where they should be. if you can’t see them because of mesh, press F1 to show wireframe only.

For me it looks like the collision of your train is overlapping too much of the wheel zylinders.

Bytheway your train looks nice :wink:

Changing the boxes doesn’t work and I can’t see any green cylenders. This keeps happening. Thank you for trying to help me and sorry for low quality on vid. :slight_smile:

Did you connected/activated the animation graph in the Car Blueprint?

In the video it seems, that the pivots of your wheels are not set correctly

Where and how do I do this? Thanks for all the answers :slight_smile:

you can’t see green cylinders because you didn’t enter “showdebug vehicle” in console.
anyway, it looks like you messed with bone hierarchy in blender.

What is bone hierarchy and how do I fix this?

The car I have set up had one master helper where the main body is attatched to as well as four helper for every wheel. Every wheel has its pivot in the center of the wheel and are attatched to the helpers.
Check this video series out, this helped me alot to understand the setup of vehicles: