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Is there a option to change the cameraviewingangle to a cylindrical camera?

I am looking for an option or plugin like in cinema 4d < LINK

Thanks in advance!

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asked Jul 22 '14 at 07:49 PM in Rendering

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showpixel
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avatar image fuzzybro Oct 29 '14 at 11:15 PM

Hi all,

is there a way to display texture produced by Scene Capture Cube instead of main rendering display? Basically I want to replace standard camera output with the cube output. Is that possible?

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Scene Capture Cube actor captures panoramic image of the scene like that. I dont know if it is achievable with normal camera actor though.

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answered Jul 22 '14 at 07:58 PM

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Jacky
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avatar image showpixel Jul 23 '14 at 03:37 PM

Hi Jacky, thanks for your answer. I ve tried, but didnt managed to route that signal as it is to a surface. Is it there for reflections, do i understand correctly? I am looking for a way to "route" that image to a graphicoutput to use it somewhere else. I tried texture target2d but it seems not to be compatible with screen capture cube in the blueprinteditor.

avatar image Jacky Jul 23 '14 at 04:39 PM

You can turn that texture of scene capture cube into a static texture and then use it as an HDR image in a skylight, post process or a material, or even export it as an HDRI if that's what you want.

avatar image showpixel Jul 24 '14 at 03:21 PM

Thats pretty cool! Exactly what i am looking for. Thanks!

The framerate goes low when i do this, is this expected? On the shooterproject for example, with the normal camera is my framerate at 60, but when i place the scene capture cube and put the resolution to 2048 its goes down to 5 fps, at 1024 to 15fps. May i ask if its possible to get a better performance? I have two setups here, one with a gtx 780 and a second one with gtx880m, both have ssds installed. On the 880m it crashed several times the nvidia driver (latest one)

I want to send the image of the reflection cube to another software (d3) and remap the image onto different architecture for projectionmapping. The preferred resolution is 1920x1080, because the videoinputcard on the d3 only supports this resolution.

Thanks in advance!

avatar image Jacky Jul 24 '14 at 04:13 PM

If you want to capture and update it in real time then it can be a bit performance hungry with that size. If not you can right click on the texture in the content browser and turn it into a static texture.

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