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how do i make a singel blueprint with multiple up pickable object

Hello everyone,

Right now I have a blueprint with 350+ static mehses. I would like to be able to pick up every single mesh with my vr motion controllers. But I cant seem to figuer out how.

I have used the BP_pickupCube as an example but this only works on the mesh that is the root for the blueprint. is there another way for doing this or am I missing something.

The other alternative is make blueprints of all single static meshes and some how combining them back into a single big blueprint. however there are more meshes waiting on top of the 350+ I already would have to do so any other suggestin would be highly appreciated.

I am not realy femilliar with it, but could this be done with bluetilities?



Product Version: UE 4.17
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asked Dec 04 '17 at 04:06 PM in Blueprint Scripting

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Hi Macler;

as far as I know, you would need for every pickable object a specific actor. I would create one BP and create multiple children with the different static meshes. Why do you want to group your static meshes to a bigger group? When it's only because you want them to move in the editor together I would create them seperate and then group them.



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answered Dec 04 '17 at 04:48 PM

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