Physics simulated actor gets stuck in other actors it needs to overlap
Create a new project using Side Scroller Template (just for convenience).
Create a new blueprint class TestActor using Actor as parent.
Add a Box Collision component to the TestActor, make it a root component.
Uncheck Hidden in Game so we can actually see it.
Check Simulate Physics.
Set up a custom Collision Preset:
Spawn and throw TestActors at the player pawn at some random angles using AddImpulse.
Sometimes TestActors get stuck in the player pawn. It looks like this: https://www.dropbox.com/s/048lw89km4ue3z0/CollisionBug.mp4?dl=0
My test project can be downloaded here (Use E button to spawn TestActors): https://www.dropbox.com/s/400t87h2pyygf5b/CollisionTest.zip?dl=0
asked Dec 04 '17 at 04:44 PM in Bug Reports
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