Progress Bar binding for Quicktime Event
Hi all! I'm trying my best to learn how to use the blueprint system with all my efforts and then i'm testing my fantasy and my limits to learn something new. I'm working on a quicktime event system, for now I implemented correctly the first (basic) qte mixing the sequencer use and the level blueprint, where pops up on the screen "press X" fyi and if you press X then it's completed...but now I'd like to do something else and I don't know how to do it properly. I'd like to implement another versione of the qte, the one where you have to press a fixated number of times the key to fillup a bar and only there the qte is completed. The problem I'm having is that I don't know how to create the binding for the progressbar contained in the widget. I'd like to fillup (or deplete) to give a visual feedback about the qte progression, but it seems that the problem is that I've put everything in the level bluepring and can't cast to it to get some variables...so how can I proceed to put up this logic?
asked Dec 04 '17 at 05:18 PM in Blueprint Scripting
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