How to make AI AnimNotifies play on server?
I'm using the same anim blueprint for players and AI. I have animnotifies that do various things. I've got prints logging the actions to find where the issue is, and no messages are printing.
If a player does the same thing, the messages print on server for each notify.
I've confirmed the animation montages are running on the server, so it's literally just the notifies not calling for AI.
Am I missing something obvious?
asked Dec 04 '17 at 05:45 PM in Blueprint Scripting
OK, found out what was going on, I think. It's an oddity.
I had three models using the standard Epic human skeleton. All using, specifically, the same skeleton asset. They had been retargetted and skeleton-changed to this.
Two of them were not working. I changed them BACK to their default skeleton, then RE-RETARGETTED and RE-CHANGED their skeleton to default. This resolved the issue. I am not sure what originally caused this to happen, but it is at least fixed!
answered Dec 08 '17 at 07:59 PM
Are the anim notifies calling functionality correctly from you AI BP's? You said the Anim Notifies are playing on the server, so i would start looking in the code they are calling is it firing correctly etc.
Let me know if that helps.
answered Dec 06 '17 at 11:46 PM
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