Packaging using chunk

guys I try to package the game with chunk but I have got error while I try I kinda new with chunk please help me

log from the engine :

UATHelper: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Loading response file C:\Users\LIOR\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.16\PakList_pakchunk3-WindowsNoEditor.txt
UATHelper: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Added 6 entries to add to pak file.
UATHelper: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Loading pak order file D:\Unreal Projects\LokGame\Build\WindowsNoEditor\FileOpenOrder\CookerOpenOrder.log…
UATHelper: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Loading response file C:\Users\LIOR\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.16\PakList_pakchunk0-WindowsNoEditor.txt
UATHelper: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Loading response file C:\Users\LIOR\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.16\PakList_pakchunk4-WindowsNoEditor.txt
UATHelper: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Added 6 entries to add to pak file.
UATHelper: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Finished loading pak order file D:\Unreal Projects\LokGame\Build\WindowsNoEditor\FileOpenOrder\CookerOpenOrder.log.
UATHelper: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Loading pak order file D:\Unreal Projects\LokGame\Build\WindowsNoEditor\FileOpenOrder\CookerOpenOrder.log…
UATHelper: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Collecting files to add to pak file…
UATHelper: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Collected 6 files in 0.00s.
UATHelper: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Finished loading pak order file D:\Unreal Projects\LokGame\Build\WindowsNoEditor\FileOpenOrder\CookerOpenOrder.log.
UATHelper: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Collecting files to add to pak file…
UATHelper: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Collected 6 files in 0.00s.
UATHelper: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Added 6 files, 1848285 bytes total, time 0.01s.
UATHelper: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Loading response file C:\Users\LIOR\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.16\PakList_pakchunk2-WindowsNoEditor.txt
UATHelper: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Added 4 entries to add to pak file.
UATHelper: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Loading pak order file D:\Unreal Projects\LokGame\Build\WindowsNoEditor\FileOpenOrder\CookerOpenOrder.log…
UATHelper: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Finished loading pak order file D:\Unreal Projects\LokGame\Build\WindowsNoEditor\FileOpenOrder\CookerOpenOrder.log.
UATHelper: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Collecting files to add to pak file…
UATHelper: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Collected 4 files in 0.00s.
UATHelper: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Added 4 files, 32449 bytes total, time 0.00s.
UATHelper: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Unreal pak executed in 0.009323 seconds
UATHelper: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Unreal pak executed in 0.014837 seconds
UATHelper: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Added 6 files, 4004760 bytes total, time 0.02s.
UATHelper: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Unreal pak executed in 0.022972 seconds
UATHelper: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Added 2061 entries to add to pak file.
UATHelper: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Loading pak order file D:\Unreal Projects\LokGame\Build\WindowsNoEditor\FileOpenOrder\CookerOpenOrder.log…
UATHelper: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Finished loading pak order file D:\Unreal Projects\LokGame\Build\WindowsNoEditor\FileOpenOrder\CookerOpenOrder.log.
UATHelper: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Collecting files to add to pak file…
UATHelper: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Collected 2061 files in 0.01s.
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.5243947s to run UnrealPak.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.5258982s to run UnrealPak.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.5284051s to run UnrealPak.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): Project.RunUnrealPak: UnrealPak Done *******
UATHelper: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Added 2061 files, 585267862 bytes total, time 1.75s.
UATHelper: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Unreal pak executed in 1.812604 seconds
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2.524779s to run UnrealPak.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): Project.RunUnrealPak: UnrealPak Done *******
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: ‎‎System.AggregateException: אירעה שגיאה אחת או יותר. —> AutomationTool.AutomationException: Failed to Write to file C:\Users\LIOR\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.16\UnrealPak-2017.12.04-23.05.18.txt —> System.IO.IOException: א
ין אפשרות לתהליך לגשת לקובץ ‘C:\Users\LIOR\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.16\UnrealPak-2017.12.04-23.05.18.txt’ כיוון שתהליך אחר משתמש בקובץ.
UATHelper: Packaging (Windows (64-bit)): ב- System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
UATHelper: Packaging (Windows (64-bit)): ב- System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
UATHelper: Packaging (Windows (64-bit)): ב- System.IO.FileStream…ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
UATHelper: Packaging (Windows (64-bit)): ב- System.IO.StreamWriter.CreateFile(String path, Boolean append, Boolean checkHost)
UATHelper: Packaging (Windows (64-bit)): ב- System.IO.StreamWriter…ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean checkHost)
UATHelper: Packaging (Windows (64-bit)): ב- System.IO.StreamWriter…ctor(String path, Boolean append, Encoding encoding)
UATHelper: Packaging (Windows (64-bit)): ב- System.IO.File.InternalAppendAllText(String path, String contents, Encoding encoding)
UATHelper: Packaging (Windows (64-bit)): ב- AutomationTool.CommandUtils.WriteToFile(String Filename, String Text)
UATHelper: Packaging (Windows (64-bit)): — סוף רכיב מעקב אחר מחסנית של מצב חריג פנימי —
UATHelper: Packaging (Windows (64-bit)): ב- AutomationTool.CommandUtils.WriteToFile(String Filename, String Text)
UATHelper: Packaging (Windows (64-bit)): ב- AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): ב- AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)): ב- Project.RunUnrealPak(Dictionary2 UnrealPakResponseFile, String OutputLocation, String PakOrderFileLocation, String PlatformOptions, Boolean Compressed, Boolean EncryptIniFiles, Boolean EncryptEverything, Boolean EncryptPakIndex, String PatchSourceContentPath, String EngineDir, String ProjectDir, String Platfor m) UATHelper: Packaging (Windows (64-bit)): ב- Project.CreatePak(ProjectParams Params, DeploymentContext SC, Dictionary2 UnrealPakResponseFile, String PakName)
UATHelper: Packaging (Windows (64-bit)): ב- Project.<>c__DisplayClass37_0.b__1(Tuple2 PakPair) UATHelper: Packaging (Windows (64-bit)): ב- System.Threading.Tasks.Parallel.<>c__DisplayClass42_02.b__1()
UATHelper: Packaging (Windows (64-bit)): ב- System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
UATHelper: Packaging (Windows (64-bit)): ב- System.Threading.Tasks.Task.<>c__DisplayClass176_0.b__0(Object )
UATHelper: Packaging (Windows (64-bit)): — סוף רכיב מעקב אחר מחסנית של מצב חריג פנימי —
UATHelper: Packaging (Windows (64-bit)): ב- System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
UATHelper: Packaging (Windows (64-bit)): ב- System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
UATHelper: Packaging (Windows (64-bit)): ב- System.Threading.Tasks.Parallel.PartitionerForEachWorker[TSource,TLocal](Partitioner1 source, ParallelOptions parallelOptions, Action1 simpleBody, Action2 bodyWithState, Action3 bodyWithStateAndIndex, Func4 bodyWithStateAndLocal, Func5 bodyWithEverything, Func1 localInit, Action1 localFinally)
UATHelper: Packaging (Windows (64-bit)): ב- System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable1 source, ParallelOptions parallelOptions, Action1 body, Action2 bodyWithState, Action3 bodyWithStateAndIndex, Func4 bodyWithStateAndLocal, Func5 bodyWithEverything, Func1 localInit, Action1 localFinally)
UATHelper: Packaging (Windows (64-bit)): ב- System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable1 source, Action1 body)
UATHelper: Packaging (Windows (64-bit)): ב- Project.CreatePaksUsingChunkManifests(ProjectParams Params, DeploymentContext SC)
UATHelper: Packaging (Windows (64-bit)): ב- Project.ApplyStagingManifest(ProjectParams Params, DeploymentContext SC)
UATHelper: Packaging (Windows (64-bit)): ב- Project.CopyBuildToStagingDirectory(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)): ב- BuildCookRun.DoBuildCookRun(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)): ב- BuildCookRun.ExecuteBuild()
UATHelper: Packaging (Windows (64-bit)): ב- AutomationTool.BuildCommand.Execute()
UATHelper: Packaging (Windows (64-bit)): ב- AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands)
UATHelper: Packaging (Windows (64-bit)): ב- AutomationTool.Automation.Process(String[] Arguments)
UATHelper: Packaging (Windows (64-bit)): ב- AutomationTool.Program.MainProc(Object Param)
UATHelper: Packaging (Windows (64-bit)): ב- AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param) UATHelper: Packaging (Windows (64-bit)): ב- AutomationTool.Program.Main() UATHelper: Packaging (Windows (64-bit)): ---> (חריגה פנימית #0) AutomationTool.AutomationException: Failed to Write to file C:\Users\LIOR\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.16\UnrealPak-2017.12.04-23.05.18.txt ---> System.IO.IOException: אין אפשרות לתהליך לגשת לקובץ 'C:\Users\LIOR\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4 .16\UnrealPak-2017.12.04-23.05.18.txt' כיוון שתהליך אחר משתמש בקובץ. UATHelper: Packaging (Windows (64-bit)): ב- System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) UATHelper: Packaging (Windows (64-bit)): ב- System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) UATHelper: Packaging (Windows (64-bit)): ב- System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) UATHelper: Packaging (Windows (64-bit)): ב- System.IO.StreamWriter.CreateFile(String path, Boolean append, Boolean checkHost) UATHelper: Packaging (Windows (64-bit)): ב- System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean checkHost) UATHelper: Packaging (Windows (64-bit)): ב- System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding) UATHelper: Packaging (Windows (64-bit)): ב- System.IO.File.InternalAppendAllText(String path, String contents, Encoding encoding) UATHelper: Packaging (Windows (64-bit)): ב- AutomationTool.CommandUtils.WriteToFile(String Filename, String Text) UATHelper: Packaging (Windows (64-bit)): --- סוף רכיב מעקב אחר מחסנית של מצב חריג פנימי --- UATHelper: Packaging (Windows (64-bit)): ב- AutomationTool.CommandUtils.WriteToFile(String Filename, String Text) UATHelper: Packaging (Windows (64-bit)): ב- AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)): ב- AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): ב- Project.RunUnrealPak(Dictionary2 UnrealPakResponseFile, String OutputLocation, String PakOrderFileLocation, String PlatformOptions, Boolean Compressed, Boolean EncryptIniFiles, Boolean EncryptEverything, Boolean EncryptPakIndex, String PatchSourceContentPath, String EngineDir, String ProjectDir, String Platfor
m)
UATHelper: Packaging (Windows (64-bit)): ב- Project.CreatePak(ProjectParams Params, DeploymentContext SC, Dictionary2 UnrealPakResponseFile, String PakName) UATHelper: Packaging (Windows (64-bit)): ב- Project.<>c__DisplayClass37_0.b__1(Tuple2 PakPair)
UATHelper: Packaging (Windows (64-bit)): ב- System.Threading.Tasks.Parallel.<>c__DisplayClass42_02.b__1() UATHelper: Packaging (Windows (64-bit)): ב- System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) UATHelper: Packaging (Windows (64-bit)): ב- System.Threading.Tasks.Task.<>c__DisplayClass176_0.b__0(Object )<--- UATHelper: Packaging (Windows (64-bit)): ---> (חריגה פנימית #1) AutomationTool.AutomationException: Failed to Write to file C:\Users\LIOR\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.16\UnrealPak-2017.12.04-23.05.18.txt ---> System.IO.IOException: אין אפשרות לתהליך לגשת לקובץ 'C:\Users\LIOR\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4 .16\UnrealPak-2017.12.04-23.05.18.txt' כיוון שתהליך אחר משתמש בקובץ. UATHelper: Packaging (Windows (64-bit)): ב- System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) UATHelper: Packaging (Windows (64-bit)): ב- System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) UATHelper: Packaging (Windows (64-bit)): ב- System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) UATHelper: Packaging (Windows (64-bit)): ב- System.IO.StreamWriter.CreateFile(String path, Boolean append, Boolean checkHost) UATHelper: Packaging (Windows (64-bit)): ב- System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean checkHost) UATHelper: Packaging (Windows (64-bit)): ב- System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding) UATHelper: Packaging (Windows (64-bit)): ב- System.IO.File.InternalAppendAllText(String path, String contents, Encoding encoding) UATHelper: Packaging (Windows (64-bit)): ב- AutomationTool.CommandUtils.WriteToFile(String Filename, String Text) UATHelper: Packaging (Windows (64-bit)): --- סוף רכיב מעקב אחר מחסנית של מצב חריג פנימי --- UATHelper: Packaging (Windows (64-bit)): ב- AutomationTool.CommandUtils.WriteToFile(String Filename, String Text) UATHelper: Packaging (Windows (64-bit)): ב- AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)): ב- AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): ב- Project.RunUnrealPak(Dictionary2 UnrealPakResponseFile, String OutputLocation, String PakOrderFileLocation, String PlatformOptions, Boolean Compressed, Boolean EncryptIniFiles, Boolean EncryptEverything, Boolean EncryptPakIndex, String PatchSourceContentPath, String EngineDir, String ProjectDir, String Platfor
m)
UATHelper: Packaging (Windows (64-bit)): ב- Project.CreatePak(ProjectParams Params, DeploymentContext SC, Dictionary2 UnrealPakResponseFile, String PakName) UATHelper: Packaging (Windows (64-bit)): ב- Project.<>c__DisplayClass37_0.b__1(Tuple2 PakPair)
UATHelper: Packaging (Windows (64-bit)): ב- System.Threading.Tasks.Parallel.<>c__DisplayClass42_0`2.b__1()
UATHelper: Packaging (Windows (64-bit)): ב- System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
UATHelper: Packaging (Windows (64-bit)): ב- System.Threading.Tasks.Task.<>c__DisplayClass176_0.b__0(Object )<—
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
PackagingResults:Error: Error Unknown Error