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packaging using chunk

guys I try to package the game with chunk but I have got error while I try I kinda new with chunk please help me

log from the engine :

UATHelper: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Loading response file C:\Users\LIOR\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.16\PakList_pakchunk3-WindowsNoEditor.txt UATHelper: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Added 6 entries to add to pak file. UATHelper: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Loading pak order file D:\Unreal Projects\LokGame\Build\WindowsNoEditor\FileOpenOrder\CookerOpenOrder.log... UATHelper: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Loading response file C:\Users\LIOR\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.16\PakList_pakchunk0-WindowsNoEditor.txt UATHelper: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Loading response file C:\Users\LIOR\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.16\PakList_pakchunk4-WindowsNoEditor.txt UATHelper: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Added 6 entries to add to pak file. UATHelper: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Finished loading pak order file D:\Unreal Projects\LokGame\Build\WindowsNoEditor\FileOpenOrder\CookerOpenOrder.log. UATHelper: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Loading pak order file D:\Unreal Projects\LokGame\Build\WindowsNoEditor\FileOpenOrder\CookerOpenOrder.log... UATHelper: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Collecting files to add to pak file... UATHelper: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Collected 6 files in 0.00s. UATHelper: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Finished loading pak order file D:\Unreal Projects\LokGame\Build\WindowsNoEditor\FileOpenOrder\CookerOpenOrder.log. UATHelper: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Collecting files to add to pak file... UATHelper: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Collected 6 files in 0.00s. UATHelper: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Added 6 files, 1848285 bytes total, time 0.01s. UATHelper: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Loading response file C:\Users\LIOR\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.16\PakList_pakchunk2-WindowsNoEditor.txt UATHelper: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Added 4 entries to add to pak file. UATHelper: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Loading pak order file D:\Unreal Projects\LokGame\Build\WindowsNoEditor\FileOpenOrder\CookerOpenOrder.log... UATHelper: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Finished loading pak order file D:\Unreal Projects\LokGame\Build\WindowsNoEditor\FileOpenOrder\CookerOpenOrder.log. UATHelper: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Collecting files to add to pak file... UATHelper: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Collected 4 files in 0.00s. UATHelper: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Added 4 files, 32449 bytes total, time 0.00s. UATHelper: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Unreal pak executed in 0.009323 seconds UATHelper: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Unreal pak executed in 0.014837 seconds UATHelper: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Added 6 files, 4004760 bytes total, time 0.02s. UATHelper: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Unreal pak executed in 0.022972 seconds UATHelper: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Added 2061 entries to add to pak file. UATHelper: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Loading pak order file D:\Unreal Projects\LokGame\Build\WindowsNoEditor\FileOpenOrder\CookerOpenOrder.log... UATHelper: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Finished loading pak order file D:\Unreal Projects\LokGame\Build\WindowsNoEditor\FileOpenOrder\CookerOpenOrder.log. UATHelper: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Collecting files to add to pak file... UATHelper: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Collected 2061 files in 0.01s. UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.5243947s to run UnrealPak.exe, ExitCode=0 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.5258982s to run UnrealPak.exe, ExitCode=0 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.5284051s to run UnrealPak.exe, ExitCode=0 UATHelper: Packaging (Windows (64-bit)): Project.RunUnrealPak: UnrealPak Done UATHelper: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Added 2061 files, 585267862 bytes total, time 1.75s. UATHelper: Packaging (Windows (64-bit)): UnrealPak: LogPakFile:Display: Unreal pak executed in 1.812604 seconds UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2.524779s to run UnrealPak.exe, ExitCode=0 UATHelper: Packaging (Windows (64-bit)): Project.RunUnrealPak: UnrealPak Done UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: ‎‎System.AggregateException: אירעה שגיאה אחת או יותר. ---> AutomationTool.AutomationException: Failed to Write to file C:\Users\LIOR\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.16\UnrealPak-2017.12.04-23.05.18.txt ---> System.IO.IOException: א ין אפשרות לתהליך לגשת לקובץ 'C:\Users\LIOR\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.16\UnrealPak-2017.12.04-23.05.18.txt' כיוון שתהליך אחר משתמש בקובץ. UATHelper: Packaging (Windows (64-bit)): ב- System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) UATHelper: Packaging (Windows (64-bit)): ב- System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) UATHelper: Packaging (Windows (64-bit)): ב- System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) UATHelper: Packaging (Windows (64-bit)): ב- System.IO.StreamWriter.CreateFile(String path, Boolean append, Boolean checkHost) UATHelper: Packaging (Windows (64-bit)): ב- System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean checkHost) UATHelper: Packaging (Windows (64-bit)): ב- System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding) UATHelper: Packaging (Windows (64-bit)): ב- System.IO.File.InternalAppendAllText(String path, String contents, Encoding encoding) UATHelper: Packaging (Windows (64-bit)): ב- AutomationTool.CommandUtils.WriteToFile(String Filename, String Text) UATHelper: Packaging (Windows (64-bit)): --- סוף רכיב מעקב אחר מחסנית של מצב חריג פנימי --- UATHelper: Packaging (Windows (64-bit)): ב- AutomationTool.CommandUtils.WriteToFile(String Filename, String Text) UATHelper: Packaging (Windows (64-bit)): ב- AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): ב- AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): ב- Project.RunUnrealPak(Dictionary`2 UnrealPakResponseFile, String OutputLocation, String PakOrderFileLocation, String PlatformOptions, Boolean Compressed, Boolean EncryptIniFiles, Boolean EncryptEverything, Boolean EncryptPakIndex, String PatchSourceContentPath, String EngineDir, String ProjectDir, String Platfor m) UATHelper: Packaging (Windows (64-bit)): ב- Project.CreatePak(ProjectParams Params, DeploymentContext SC, Dictionary`2 UnrealPakResponseFile, String PakName) UATHelper: Packaging (Windows (64-bit)): ב- Project.<>c_DisplayClass37_0.b1(Tuple`2 PakPair) UATHelper: Packaging (Windows (64-bit)): ב- System.Threading.Tasks.Parallel.<>cDisplayClass42_0`2.b1() UATHelper: Packaging (Windows (64-bit)): ב- System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) UATHelper: Packaging (Windows (64-bit)): ב- System.Threading.Tasks.Task.<>cDisplayClass176_0.b0(Object ) UATHelper: Packaging (Windows (64-bit)): --- סוף רכיב מעקב אחר מחסנית של מצב חריג פנימי --- UATHelper: Packaging (Windows (64-bit)): ב- System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions) UATHelper: Packaging (Windows (64-bit)): ב- System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken) UATHelper: Packaging (Windows (64-bit)): ב- System.Threading.Tasks.Parallel.PartitionerForEachWorker[TSource,TLocal](Partitioner`1 source, ParallelOptions parallelOptions, Action`1 simpleBody, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally) UATHelper: Packaging (Windows (64-bit)): ב- System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally) UATHelper: Packaging (Windows (64-bit)): ב- System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`1 body) UATHelper: Packaging (Windows (64-bit)): ב- Project.CreatePaksUsingChunkManifests(ProjectParams Params, DeploymentContext SC) UATHelper: Packaging (Windows (64-bit)): ב- Project.ApplyStagingManifest(ProjectParams Params, DeploymentContext SC) UATHelper: Packaging (Windows (64-bit)): ב- Project.CopyBuildToStagingDirectory(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): ב- BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): ב- BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (64-bit)): ב- AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (64-bit)): ב- AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) UATHelper: Packaging (Windows (64-bit)): ב- AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (64-bit)): ב- AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (64-bit)): ב- AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) UATHelper: Packaging (Windows (64-bit)): ב- AutomationTool.Program.Main() UATHelper: Packaging (Windows (64-bit)): ---> (חריגה פנימית #0) AutomationTool.AutomationException: Failed to Write to file C:\Users\LIOR\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.16\UnrealPak-2017.12.04-23.05.18.txt ---> System.IO.IOException: אין אפשרות לתהליך לגשת לקובץ 'C:\Users\LIOR\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4 .16\UnrealPak-2017.12.04-23.05.18.txt' כיוון שתהליך אחר משתמש בקובץ. UATHelper: Packaging (Windows (64-bit)): ב- System.IO.Error.WinIOError(Int32 errorCode, String maybeFullPath) UATHelper: Packaging (Windows (64-bit)): ב- System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) UATHelper: Packaging (Windows (64-bit)): ב- System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) UATHelper: Packaging (Windows (64-bit)): ב- System.IO.StreamWriter.CreateFile(String path, Boolean append, Boolean checkHost) UATHelper: Packaging (Windows (64-bit)): ב- System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean checkHost) UATHelper: Packaging (Windows (64-bit)): ב- System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding) UATHelper: Packaging (Windows (64-bit)): ב- System.IO.File.InternalAppendAllText(String path, String contents, Encoding encoding) UATHelper: Packaging (Windows (64-bit)): ב- AutomationTool.CommandUtils.WriteToFile(String Filename, String Text) UATHelper: Packaging (Windows (64-bit)): --- סוף רכיב מעקב אחר מחסנית של מצב חריג פנימי --- UATHelper: Packaging (Windows (64-bit)): ב- AutomationTool.CommandUtils.WriteToFile(String Filename, String Text) UATHelper: Packaging (Windows (64-bit)): ב- AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): ב- AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): ב- Project.RunUnrealPak(Dictionary`2 UnrealPakResponseFile, String OutputLocation, String PakOrderFileLocation, String PlatformOptions, Boolean Compressed, Boolean EncryptIniFiles, Boolean EncryptEverything, Boolean EncryptPakIndex, String PatchSourceContentPath, String EngineDir, String ProjectDir, String Platfor m) UATHelper: Packaging (Windows (64-bit)): ב- Project.CreatePak(ProjectParams Params, DeploymentContext SC, Dictionary`2 UnrealPakResponseFile, String PakName) UATHelper: Packaging (Windows (64-bit)): ב- Project.<>cDisplayClass37_0.b1(Tuple`2 PakPair) UATHelper: Packaging (Windows (64-bit)): ב- System.Threading.Tasks.Parallel.<>cDisplayClass42_0`2.b1() UATHelper: Packaging (Windows (64-bit)): ב- System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) UATHelper: Packaging (Windows (64-bit)): ב- System.Threading.Tasks.Task.<>cDisplayClass176_0.b0(Object )<--- UATHelper: Packaging (Windows (64-bit)): ---> (חריגה פנימית #1) AutomationTool.AutomationException: Failed to Write to file C:\Users\LIOR\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.16\UnrealPak-2017.12.04-23.05.18.txt ---> System.IO.IOException: אין אפשרות לתהליך לגשת לקובץ 'C:\Users\LIOR\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4 .16\UnrealPak-2017.12.04-23.05.18.txt' כיוון שתהליך אחר משתמש בקובץ. UATHelper: Packaging (Windows (64-bit)): ב- System.IO.Error.WinIOError(Int32 errorCode, String maybeFullPath) UATHelper: Packaging (Windows (64-bit)): ב- System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) UATHelper: Packaging (Windows (64-bit)): ב- System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) UATHelper: Packaging (Windows (64-bit)): ב- System.IO.StreamWriter.CreateFile(String path, Boolean append, Boolean checkHost) UATHelper: Packaging (Windows (64-bit)): ב- System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean checkHost) UATHelper: Packaging (Windows (64-bit)): ב- System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding) UATHelper: Packaging (Windows (64-bit)): ב- System.IO.File.InternalAppendAllText(String path, String contents, Encoding encoding) UATHelper: Packaging (Windows (64-bit)): ב- AutomationTool.CommandUtils.WriteToFile(String Filename, String Text) UATHelper: Packaging (Windows (64-bit)): --- סוף רכיב מעקב אחר מחסנית של מצב חריג פנימי --- UATHelper: Packaging (Windows (64-bit)): ב- AutomationTool.CommandUtils.WriteToFile(String Filename, String Text) UATHelper: Packaging (Windows (64-bit)): ב- AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): ב- AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): ב- Project.RunUnrealPak(Dictionary`2 UnrealPakResponseFile, String OutputLocation, String PakOrderFileLocation, String PlatformOptions, Boolean Compressed, Boolean EncryptIniFiles, Boolean EncryptEverything, Boolean EncryptPakIndex, String PatchSourceContentPath, String EngineDir, String ProjectDir, String Platfor m) UATHelper: Packaging (Windows (64-bit)): ב- Project.CreatePak(ProjectParams Params, DeploymentContext SC, Dictionary`2 UnrealPakResponseFile, String PakName) UATHelper: Packaging (Windows (64-bit)): ב- Project.<>cDisplayClass37_0.b1(Tuple`2 PakPair) UATHelper: Packaging (Windows (64-bit)): ב- System.Threading.Tasks.Parallel.<>cDisplayClass42_0`2.b1() UATHelper: Packaging (Windows (64-bit)): ב- System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) UATHelper: Packaging (Windows (64-bit)): ב- System.Threading.Tasks.Task.<>cDisplayClass176_0.b_0(Object )<--- UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown) PackagingResults:Error: Error Unknown Error

Product Version: UE 4.16
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asked Dec 05 '17 at 02:04 PM in Using UE4

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lior berko
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