How to avoid invoking property update callback function when a property is changed in the editor until the slider is released
I have a class UMyClass derived from UObject, and a property inside this class, e.g.
Plus, the function that uses these properties is included in
Is there a flag for
I would guess you would need to only update it when OnControllerCaptureEnd or OnMouseCaptureEnd is triggered : https://docs.unrealengine.com/latest/INT/API/Runtime/UMG/Components/USlider/
answered Dec 05 '17 at 12:38 PM
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