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Change light in one section manually?

So I have a scene where there's an underground "crypt" that I wish to have lit with torches. Right now, it's very bright in there, despite all sunlight being blocked off. Is there a way I can create some sort of lightmass volume that changes it to be much darker ambiently once inside, with most light coming from the torches? I tried the lightmass importance volume, but it still left that section quite bright. Thanks in advance!

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asked Dec 05 '17 at 06:17 AM in Using UE4

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Ethandale
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Hello, I guess what you are looking for is Post process volume. You would probably have to adjust auto-exposure, or completely turn it off.

Try to look through these two links: https://docs.unrealengine.com/latest/INT/Resources/ContentExamples/PostProcessing/

https://docs.unrealengine.com/latest/INT/Engine/Rendering/PostProcessEffects/

Kind regards, Alex.

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answered Dec 05 '17 at 06:48 AM

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Veseliy
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avatar image Ethandale Dec 05 '17 at 03:58 PM

I tried adding a post process volume around the crypt and adjusting the min and max brightness to be 5, which made it quite dark. I may adjust it later. I added fire particle effects, and then put point lights where the fire is. It looks quite a bit better now. Thank you for the advice!

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