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如何在程序中导入模型文件并添加到场景?

需要实现一个功能:UE4编写出的程序在云端或者本地读取FBX或OBJ格式文件,并将其展示在游戏场景中,

但是似乎没有发现有相应的API,请问有什么解决思路么

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asked Dec 05 '17 at 08:42 AM in Chinese

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yomunsam
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你好, 我没理解错的话,可以看看这个文章,貌似就是你需要的: https://www.unrealengine.com/en-US/blog/google-poly-api-announced-poly-toolkit-sdk-for-unreal-released

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answered Dec 05 '17 at 02:06 PM

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Veseliy
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avatar image yomunsam Dec 05 '17 at 04:34 PM

这个文章的意思应该是可以从Google Poly的平台下载资源,那么有没有办法可以下载自己的资源呢? 比如说有个文件在 xxxx.com/a.fbx,或者在c:\a.obj的位置 那么能不能在UE4中展示它呢

avatar image Veseliy Dec 06 '17 at 12:46 AM

说实话,不太清楚,文章里了写的:

models and OBJ models on Poly (as well as a user’s own assets)

应该是可以用自己的assets。

至于使用本地的模型可能需要做一些开发吧

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