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AI Pawns Move outside of Nav Mesh to reach Destination.

My nav mesh bounds appears to avoid certain Destructible meshes in the level, yet my pawns seem to walk straight through the destructible meshes.

Is there a way to make the pawns stick to strictly following the NavMesh bounds? As these Pawns collide with the Destructible mesh and fracture them, rather than walking around them instead.

I have attached a sketch to explain what I mean.alt text

Any help with this would be appreciated, thanks.

Product Version: UE 4.17
ue4-01.png (32.9 kB)
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asked Dec 05 '17 at 12:37 PM in Blueprint Scripting

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avatar image stealthgun5 Dec 05 '17 at 12:44 PM

Can you show a screnshot of the nav mesh/Navigation area on the map? and does the destructable mesh block navigation?

avatar image MikeyBGames Dec 06 '17 at 01:30 PM

I realised that I had missed out the "Can Effect Nav Mesh" tick box....

I've only been using the engine for nearly 3 years to make such a noob mistake lol.

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Pitiful noob mistake after using the engine for many years. I did not tick the "can effect Nav mesh" boxes lol.

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answered Dec 06 '17 at 01:32 PM

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