AI Pawns Move outside of Nav Mesh to reach Destination.
My nav mesh bounds appears to avoid certain Destructible meshes in the level, yet my pawns seem to walk straight through the destructible meshes.
Is there a way to make the pawns stick to strictly following the NavMesh bounds? As these Pawns collide with the Destructible mesh and fracture them, rather than walking around them instead.
I have attached a sketch to explain what I mean.
Any help with this would be appreciated, thanks.
asked Dec 05 '17 at 12:37 PM in Blueprint Scripting
Pitiful noob mistake after using the engine for many years. I did not tick the "can effect Nav mesh" boxes lol.
answered Dec 06 '17 at 01:32 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here