My nav mesh bounds appears to avoid certain Destructible meshes in the level, yet my pawns seem to walk straight through the destructible meshes.
Is there a way to make the pawns stick to strictly following the NavMesh bounds? As these Pawns collide with the Destructible mesh and fracture them, rather than walking around them instead.
I have attached a sketch to explain what I mean.
Any help with this would be appreciated, thanks.