Attach actor to another actor and move around on it
Hi, I'm looking into making a climbing system. But as I am a beginner at using UE4 I'm not making much progress, I've created something to attach my actor to my 'target' but have very little idea of how to continue from here. To give you a better understanding of what I want to be able to do - I want to be able to grab onto an NPC (I guess even certain areas) and be able to climb around them as they move(if they do). Something like Dragon's Dogma or anything else that is similar.
So the crux of the problem is I don't know what I'd need to use to add movement to an attached actor(your player) around target(not sure if type will make any difference).
I appreciate any advice you could give me.
asked Dec 05 '17 at 11:46 AM in Blueprint Scripting
Haven't tried it before . . . but you would probably want to use Sockets attached to the target Characters skeleton at the appropriate 'grab' points. You would probably want to look into using a combo of animation and IK for locking onto the sockets during animation. And possibly some physical animation and added physics impulses to sell the inertia. For some of that a good source are the Unreal Livestreams on Animation and animation system updates in recent engine versions, usually with Lina Halper, I think there is also one on Physical animation techques with Ian Shadden.
I'd comb through a couple of the Ledge climbing tutorials around and see if they had any additional pointers.
Anyway that is where i would start. Let me know if that helps.
answered Dec 05 '17 at 12:51 PM
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