Applying animations to existing skeleton

So my animator recently sent me the uasset files for our main character, and I managed to put it in Rocket and set up the mesh and skeleton, but I cannot find out how to apply the animation that he sent me to the skeleton. Can someone tell me if there is a way to add an existing animations sequence to an existing skeleton that were not previously linked. Importing the original asset is not possible right now, but if that is the only way, I can do that later.

Thanks!

when you import animations you need to select which skeleton they are for.

this page on UDN should help
https://rocket.unrealengine.com/docs/ue4/INT/Content/FBX/Animations/index.html#importinganimations

if not just give me a shout

I am not importing animations. They were imported by another person, and that person sent me the uasset files. The animation sequence is already in the content browser; I have essentially “skipped” the import part.

you can try 2 options afaik.

  1. right click on the anim in the browser and select find Skeleton (might work but mostly not)
  2. right click each anim and export as fbx file then re-import.

there’s a good chance neither will work as UE4 binds each anim to a skeleton if it can’t find the skeleton then you might as well delete the anims.

then you will need to ask the person to supply the anims with the skeletal mesh

OK, well I will try those things. I think this is something Epic should fix.

Hi Millan,

You will be glad to know that we have already implemented a solution for this situation, although it was not yet ready in time for the Beta 6 release.

If future releases, you will be able to right-click an animation asset without a Skeleton in the Content Browser and choose to retarget it to a Skeleton of your choosing.

As for your current situation in Beta 6, you will require your animator to provide you with the original FBX file for importing.

Cheers,

Yea, we did get it re-imported, so all good there, but I am glad to hear that there is a fix already. It is really encouraging to see so many of the features I am requesting getting put it/put on the task list!!